Interactive Modeling with Implicit Surfaces (2006). Interactive Decal Compositing with Discrete Exponential Maps (2006).ĪCM Transactions on Graphics (SIGGRAPH 2006), 25(3), July 2006, pp. Ryan Schmidt, Tobias Isenberg, Pauline Jepp, Karan Singh, Brian Wyvill. Sketching, Scaffolding, and Inking: A Visual History for Interactive 3D Modeling (2007) Masamichi Sugihara, Erwin de Groot, Brian Wyvill, Ryan Schmidt.ĥth Eurographics Workshop on Sketch-Based Interfaces and Modeling. 301-310.Ī Sketch-Based Method to Control Deformation inĪ Skeletal Implicit Surface Modeler (2008). Ryan Schmidt, Karan Singh, Ravin Balakrishnan.Ĭomputer Graphics Forum, 27(2), pp.
Sketching and Composing Widgets for 3D Manipulation (2008) Masamichi Sugihara, Brian Wyvill, Ryan Schmidt. WarpCurves: A Tool for Explicit Manipulation of Implicit Surfaces (2010). Mesh mixer: an interface for rapid mesh composition (2010). Part-Based Representation and Editing of 3D Surface Models (2010). Kenshi Takayama, Ryan Schmidt, Karan Singh, Takeo Igarashi, Tamy Boubekeur, Olga Sorkine.Ĭomputer Graphics Forum, 30, pp. GeoBrush: Interactive Mesh Geometry Cloning (2010). On the Velocity of an Implicit Surface (2011).ĪCM Transactions on Graphics, 30(3), Article 21. Interactive Modeling With Mesh Surfaces (2012).
In past lives I designed tiled-projector display walls, worked as a professional developer, engineered software, and was a security/networking/systems nerd.Ĭheck out the links below to find out more about some of the projects I have worked on.ĭesign Tools for the Rest of Us: Maker Hardware Requires Maker Software (2013) I am also interested in rendering, computational fluid dynamics, virtual surgery, pen-based interaction, and machine learning applications in graphical interfaces. Towards that end, I have worked on procedural mesh representations, implicit surfaces, point-set parameterization, pen-and-ink NPR rendering, 3D widgets, and sketch-based interaction. Research My current research focuses on algorithms and interfaces that can help make 3D modeling interfaces more efficient and expressive.
I recently left the Design & Fabrication Group at Autodesk Research to start Gradientspace! Or check out my personal site,